We haven’t looked into good level design practices or even understanding basic architecture at the moment, so our best attempts are to implement locations from the real world.
I suggest implementing (a simplified version of) of a building that you are very familiar with. For example:
- The Atrium
- B2
- Your house / flat / halls of residence
- A location from your game
If you would like a starting point – there is a ‘very rough’ version of the atrium available here. The size of the level is 5120 x 2560 x 640 unreal units.
There is obviously a slight caveat here - as discussed in the lecture :)
Notes on scale:
16 Unreal Units = 1 real world foot
52.5 Unreal Units = 1 real world metre
The smallest space that a character can crouch through is: 52 wide x 90 high.
Due to the way levels are constructed it is highly recommended that you stick to powers of 2 (or multiples of). It will make your life much easier when snapping objects to the grid and ensuring that they join up correctly.
Spend the remainder of your self-study time completing this exercise. The focus of this exercise is for you to really understand what is possible using the Unreal Editor and to give you a more accurate idea of how long it takes to implement parts of it.
Any remaining time should be used to build a rough version as a basis for your own game.
Submit:
Bring to the session next week - must be ready at the beginning.