Lab Room Group

Contact

Team Leader:
Tom Marsh moc.liamg|hsraM.W.samohT-#moc.liamg|hsraM.W.samohT-

Minions
Chris Hallett - moc.evil|ttellahekuD#moc.evil|ttellahekuD
Joel Thompson - ku.oc.liamtoh|478tleoj#ku.oc.liamtoh|478tleoj
Luke Rosevere - moc.liamtoh|stm33zkul#moc.liamtoh|stm33zkul

Layout

Ok guys iv'e decided to change the layout of my main room. (Not that this effects your room at all) but heres the new layout:

View 1

labROOM1.png

View 2

labROOM2.png

View 3

labROOM3.png

I'll take the room with the small corridor at the bottom of the screenshot. - Luke R

File Convention

For maps:

Lab_Surname.ut2

For Textures:

LabTextures_Surname.utx (well merge these all together soon)

Dimensions

MAIN ROOM

H: 256
W:1024
B: 1024
Wall Thickness: 16

For other rooms, i think they should be smaller, but see what you think =]

Static Meshes

so far i have got a door that fits into the theme. If any of you have the unrealed book, its the door in the chapter 3 static mesh package.

Heres a picture:

staticmeshdoor.png

Static Mesh Check List:

- Doors FOUND
- Cupboard
- Desks
- Chairs
- Scientific equipment

feel free to add more =D

Textures

- nothing here yet -

Texture Check List:

- Water

Got a temporary texture for the water in the lab, could do with something a bit more murky though. Here's what i got

waterLab.png

- Walls
- Floors FOUND

HERE

(tell me what you think about it)

- Ceilings

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